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In this project, we were asked to create photrealistic still rendering of the selected architecture with appropiate camera views and post-production enhancement on the visual outcome. Besides, the objectives of this project are to encourage us in creating materials for 3D objects, as well as manage the 3d scene using different layers. 

PROJECT 2A - STILL RENDERING WITH MATERIALS, LIGHTS, CAMERA VIEWS WITH SITE CONTEXT - EXTERIOR RENDERINGS

Tutorials and classes were conducted by the lecturers. We learnt how to apply materials into the building itself. Besides, we also learnt that it is important to set up a good  photographic compositions using cameras in 3D Studio Max for final rendering.

FINAL VIEW 1
FINAL VIEW 2

© 2014 by DAVID KOO MEI DA. All rights reserved

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